Import
Example
Notes
- Each node has a parent, a placement and an asset.
setNodePlacementmoves a node and rebuilds the assembly. Get the elements again after a rebuild.getOPBaseBufferreturns the assembly as text.- Give the definitions of external assets yourself. The class does not download them.
- An assembly is not a building. For storeys, walls, views and sheets, use a building model.
- Start the geometry kernel before you create this object. See
Floorkit.
extends THREE.Group
Constructor
Properties
string
OPBaseConfig